Flik 40,
I sort of understood everything apart from that Gaelic gibberish at the bottom!
Now, co-writer Dougie Trail is on vacation at the moment (funnily enough he's in Sarasota, poor fellow), and he's the main mechanisms guy, while I'm the ideas one. However, here's my simple version of a reply;
1. No.
2. I do, when nobody's looking, but technically you should do it by wheeling. The idea is to make moving a lot tougher than - say - a Napoleonic game. That's part of the whole feel. You need to think it all through a few turns ahead, and develop an eye ofr the table!
3. They're caught in the flank, poor dears.
4. I've no idea. I'll check with Dougie, but I imagine they's stand and shoot. I'll tighten that rule up, and post something.
5. Yes
6. yes
7. Well, the editing left a lot to be desired, and we landed up with typos (my fault), a messed-up diagram, and messed-up playsheets (the publisher's fault). They tried to get smart and condense it all onto two pages, and in the process they imported old playastest versions, and mixed up the 15mm and 28mm sets. I've posted decent versions of the playsheets on my wargaming website, so until they publish a fix (along with the first scenario book), then that's the best we can do - sorry!
8. Yes, there's a difference between British and American schools of rules. The latter are far more legalistic, and cover every possible nuance. British ones tend to be more like guides to play, and expect problems to be resolved through common sense and amicable discourse. Of course, we all know gamers who can't do that, so I've been trying to tighten them up. One problem is that we had to harness the rules to the existing "vehicle" of General de Brigade. That meant keeping their style and format as much as possible. The answer is to think like a British officer and gentleman rather than a Prussian colonel or a New York lawyer when you use 'em, and you shouldn't go far wrong!
Best Wishes, and good luck with the second game. let's know how it goes!
Angus Konstam
www.edinburghwargames.com