DKK and GdeB - DifferencesDear "Ec",
No, we didn't
precis the differences between the two sets, as they weren't always straightforward. Some were pretty major (like the change of figure ratios or the manoeuvring or firing systems), while others were very small tweaks - just a word here or a line there.
The main differences to the system are that:
Firing is less effective, with more emphasis on the problems caused by moving and firing, and the initial volley.
Movement is a little more staid, and changing formation is more restrictive, and requires a lot more forethought about where exactly your unit will deploy into line.
Charges are much more controlled, and launched from a much shorter range than in
GdeB. We also changed the procedure, making it a little more streamlined than in
GdeB, and introduced a new mechanism to govern firing at chargers, which was a system we thought worked well in other rules.
Supports are more important, encouraging people to use proper linear tactics. That also involved the introduction of other key rules, such as the "Passage of Lines".
Orders - Many of these were modified slightly, and a new type of order - "Approach" was introduced.
The
Morale and
Melee systems were largely unaltered, as they worked well enough as they were. However, we did tinker slightly with the factors. Then in the "Optional" and "Special" rules we added several new ideas, and stole (adapted) your nicely worked-out siege warfare section from
BrGren!
Overall our objective was to reflect the waging of linear warfare as best we could. We wanted to achieve this while altering Dave's system as little as possible, as we wanted to remain as true as we could to the original rules. We experimented with your Disruption Point system which works so well in
BrGren, but we decided that it slowed our games down too much, as we often had more units on the table than would normally be the case in an AWI battle.
I think that we managed to get the balance right, and games now have a distinctive SYW feel to them, rather than appearing a re-hash of a Napoleonic system with a few factors changed. Of course, "the proof will be in the pudding", and we hope that wargamers who try the rules will find that the system works as well for them as it did for the playstesters and the rules writers!
Best Wishes,
Angus Konstam (a corner of the "Tricorne")
www.edinburghwargames.com