GatG - questions and pictures.Hi all
Had a good game last night , we played the 1st scenario from Heartland.
Belmont 1861.
Below is the initial deployment for the battle , the roads and fields are the only open areas ,the rest of the table was light woods.
Slowing infantry down to half speed and visibilty was 10cm.

The light woods meant the union could advance along the road , or form a march column and move through the woods.
Skirmish order was not an option as the green troops would be very difficult to reform.
My few questions are.
1) a unit can try and knock down a linear obsticle like a fence by rolling a 3+. Is that a 3+ on 2d6 or 1d6 ?
2) the senario had reinforcments arriviving on turn 10 on a roll of 5+ , again is that on 2d6 or 1d6 ?
3) What's the best way to negotiate light woods ? Form a march column , one base wide and not pay any movement penalty ? Is that right ?
4) When a unit (artillery)evades and the enemy is about 2cm away , do they get to evade their whole move or are they caught ?
I take it that it's like a normal charge , the evaders move the equivalent of the charge move to the half way point. But then can they move the full evade , or just the remaining equvalent of the charge move ?
It didn't matter because the charging unit rolled a 3 and failed to charge home.
Thanks for any answers , here are the pictures from the battle. :D
The Union advance with theit artillery supported by small unit of green Cav.

The Reb Militia hear a rumbbling from the road.

General Pillow orders the 22nd Tenessese forward.
The Union objectives are to set fire to the reb camp.
We (the Rebs) decided to meet them and slow down their advance.

The poor old 22nd finally routed and the Brigade retired , but they had slowed the Union advance long enough for reserves to turn up.
We called it a draw as the union would escape easily and the Reb camp was saved. Thanks to the brave advance of the 22nd Tenessee and the cunning of General Pillow :roll: