ARNHEM CORRIDORA large all day BGPG 2nd Edition game using 20mm kit fought across a table at least 24 feet long.
The Allied players kicked off at Grave Bridge and had Nijmegan Bridge as their last objective. The US Airborne started deployed on the Groesbeek Heights and simply had to hang on and divert German attacks form the main corridor. If the 82nd could reach Nijmegan on foot they were to do so. While XXX Corps simply had to steam roller down Hells Highway and capture the bridge intact!
Random event and reinforcement cards were drawn each turn, which meant that potential German counter attacks could appear from anywhere (and they did!). To make matters worse any Allied deployment off the road required a bog check to be passed and if the corridor was successfully cut by German forces all Allied fire received a -1 modifier, thus detachments had to be dropped off all along the way!
XXX Corps gets moving!

82nd Chairborne deploy.

First of numerous German counter-attacks along the corridor.

More Allied forces required to hold off German attacks.

German Recon elements engage the 82nd.

Air Strikes at last!

A rather unfortunate incident on Grave Bridge as German AT guns deploy across the corridor. (And each rolls 12, 11 and 10 respectively!!)

Allied tanks within stricking distance of Nijmegen Bridge!

Typical Shabby Nazi trick as Tigers arrive to reinforce the Nijmegen garrison.

The game finally ended with the Allied advance stalled just short of Nijmegen Bridge. The game certainly recreated the pressures on the Allies to just keep moving hindered by limited road space and repeated German attacks against the corridor that seemed to slow the advance to a snails pace!! Frustrating but still great fun!
DB