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meda31 Fusilier

Joined: 19 Jun 2006 Posts: 230 Location: Beograd, Srbija
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Posted: Mon Feb 25, 2008 10:29 pm Post subject: TAYG morale tests |
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Reading the rules it turned out that there is no negative morale modifier for casualties suffered during the battle or during the charge.
With all this Elite units with general nearby will automatically charge their enemy unless they are all killed.
Is this mistake by the author or not? _________________ Haut les tetes! La mitraille n'est pas de la merde! |
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cuirassier
Joined: 18 Jun 2007 Posts: 17 Location: Yorkshire
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Posted: Wed Feb 27, 2008 10:50 pm Post subject: |
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Thanks for raising this change from the original GdeB rules. I should perhaps have referred to this in the book. In general terms the improved firepower increased the casualty rate on the battlefield. In the spirit of my interpretation of 19th century warfare, and the gallant actions of brave men in battle, I felt it should be easier for units, particularly higher grade troops, to carry on fighting despite heavy casualties. An incentive for generals to fight in the front line (though this also places them at increased risk) is also one which I feel reflects the spirit of the age.
A unit cannot fight on until all are killed however. See the absolute rules at the bottom of page 69: any unit reduced to less than 25% of its original strength will immediately flee the battlefield - all remaining figures are removed from the board.
I welcome further views on the effect of these rules from your experience of gaming with them. I expect to include clarifications and any changes in a future supplement.
Many thanks.
Yours etc etc
Dennis Williams _________________ Eagles may soar....
but weasels don't get sucked
into jet engine intakes |
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meda31 Fusilier

Joined: 19 Jun 2006 Posts: 230 Location: Beograd, Srbija
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Posted: Thu Feb 28, 2008 10:43 am Post subject: |
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There is one more thing I would like to ask.
I am planing to use 1:40 ratio.
How this affect firing table?
Is it made for 1:20 ratio so that I must multiply or something else? _________________ Haut les tetes! La mitraille n'est pas de la merde! |
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cuirassier
Joined: 18 Jun 2007 Posts: 17 Location: Yorkshire
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Posted: Fri Feb 29, 2008 10:42 pm Post subject: |
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The firing and casualties tables are based upon the number of figures and are unaffected by the troop:figure ratio which you have adopted for the game.
Yours etc etc _________________ Eagles may soar....
but weasels don't get sucked
into jet engine intakes |
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meda31 Fusilier

Joined: 19 Jun 2006 Posts: 230 Location: Beograd, Srbija
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Posted: Tue Mar 04, 2008 3:18 pm Post subject: |
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One thing regarding morale tests that confuses me.
Page 68 second line from the top:
-unless the unit rolls a modified score of 5 or more then it is considered broken and will flee the battlefield.
According to morale tables you can have score of 5 or even less and not flee.
Some additional explanation please.
Thank you in advance. _________________ Haut les tetes! La mitraille n'est pas de la merde! |
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cuirassier
Joined: 18 Jun 2007 Posts: 17 Location: Yorkshire
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Posted: Wed Mar 12, 2008 11:01 pm Post subject: |
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The points at the top of page 68 only apply to the situation when a unit is reduced to less than 50% of its original strength.
Unfortunately they have been separated by the picture at the bottom of page 67 from the 'less than 50%' heading, and the use of bold print misleads the reader into seeing them as general rules.
One for the design team to iron out if/when a revised edition is produced!
Yours etc etc _________________ Eagles may soar....
but weasels don't get sucked
into jet engine intakes |
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meda31 Fusilier

Joined: 19 Jun 2006 Posts: 230 Location: Beograd, Srbija
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Posted: Tue Sep 23, 2008 11:13 am Post subject: |
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After some play testing I still think that there should be negative modifiers for casualties suffered during the battle and during the charge.
It is just to easy to charge and to rally.
Maybe something similar like Confederates have in GaG. _________________ Haut les tetes! La mitraille n'est pas de la merde! |
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