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General de Brigade Wargaming Discussion
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White Feather
Joined: 03 Jun 2008 Posts: 6
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Posted: Wed Jun 04, 2008 11:58 am Post subject: First Impressions |
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Hi all,
Well, played my first 'serious' game over the weekend, and now that the rattle of dice is finally silent and the casualties of war have been superglued and returned to their boxes I hope that I can share my initial impressions with you.
1) Confederate infantry are incredibly resilient. Their across the board ability to ignore any losses over 30% seems to me over-generous.
Perhaps this is historically so due to their policy of sending recruits to veteran units. But, isn't this, in part covered by their greater percentage of high quality units?
I could quite easily accept them ignoring the first 30% before casualties started really taking their toll and, maybe, if the units were of a reasonable quality to begin with treating a Rout result on 'Other' morale tests as a Retreat.
2) I can appreciate the use of initiative dice for attempting to gain the advantage in the battle as a whole through manoeuvre, but for firing it sometimes seems unfair.
For example if two stationary units are blazing away at each other over several turns; or if a stationary unit, behind a wall, watching the enemy approach cannot fire first.
As I say, these are only my first impressions, but all corrective criticism will be gratefully received.
Not wishing to cause offence in anyway,
Ken |
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Keithandor Fusilier

Joined: 24 Feb 2004 Posts: 223
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Posted: Thu Jun 05, 2008 11:33 am Post subject: Re: First Impressions |
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Well, played my first 'serious' game over the weekend, and now that the rattle of dice is finally silent and the casualties of war have been superglued and returned to their boxes I hope that I can share my initial impressions with you.
1) Confederate infantry are incredibly resilient. Their across the board ability to ignore any losses over 30% seems to me over-generous.
Perhaps this is historically so due to their policy of sending recruits to veteran units. But, isn't this, in part covered by their greater percentage of high quality units?
I could quite easily accept them ignoring the first 30% before casualties started really taking their toll and, maybe, if the units were of a reasonable quality to begin with treating a Rout result on 'Other' morale tests as a Retreat.
My Confederates still seem to run away
Once down by 30% that's a -3 to your morale tests , things are going pretty bad anyway.
The union might take their tests at -4 or -5 etc , but it hasn't been a real advantage in our games , it is a nice bonus for the rebs. You sort of expect them to stick around a little longer.
2) I can appreciate the use of initiative dice for attempting to gain the advantage in the battle as a whole through manoeuvre, but for firing it sometimes seems unfair.
For example if two stationary units are blazing away at each other over several turns; or if a stationary unit, behind a wall, watching the enemy approach cannot fire first.
It's real disadvantage to lose the iniative when there's a big firefight going on. But one side obviously is loading and firing quicker , or has the enemy ducking for cover , it's not fair , but it happens.
Some of our games have really hung on the initiative roll , last game , we tied half a dozen times with our initiative roll off at a crucial time. It's all good fun.
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White Feather
Joined: 03 Jun 2008 Posts: 6
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Posted: Thu Jun 05, 2008 10:31 pm Post subject: |
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Thanks for the reply.
>My Confederates still seem to run away
>Once down by 30% that's a -3 to your morale tests , things are going >pretty bad anyway.
>The union might take their tests at -4 or -5 etc , but it hasn't been a real >advantage in our games , it is a nice bonus for the rebs. You sort of >expect them to stick around a little longer.
I appreciate it's nice for the Rebs to stick around, but what I'm saying is that surely Elite is Elite, and Militia are Militia, regardless of allegiance.
I can see why the confederates have a higher morale (although this wasn't as marked in the West) which accounts for their better quality overall, but the generally acknowledged superior union artillery doesn't get a look-in.
As an example, if the Texas brigade attack the Iron brigade and both take 60% losses why does this effect the union 'Elites' twice as much? After all, they certainly took some shifting at Gettysburg.
Regards, Ken |
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Keithandor Fusilier

Joined: 24 Feb 2004 Posts: 223
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Posted: Sat Jun 07, 2008 4:20 am Post subject: |
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Well I don't think anyone would disagree with you.
You can always play it as you see fit , when you work out a scenario just put any variations to the standard rules in the description.
e.g. confederate special -3 max morale rules do not apply.
I think the confederate advantages are for pick up game and points games to add a bit of flavour ( and to appease all patriotic rebs  |
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DCRBrown Brigadier

Joined: 05 Oct 2001 Posts: 1031 Location: UK
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Posted: Sat Jun 07, 2008 4:24 pm Post subject: |
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WF,
| Quote: | | appreciate it's nice for the Rebs to stick around, but what I'm saying is that surely Elite is Elite, and Militia are Militia, regardless of allegiance. I can see why the confederates have a higher morale (although this wasn't as marked in the West) which accounts for their better quality overall, |
This is not entirely my subjective opinion. I think it’s generally acknowledged that Confederate units were just a little tougher in the sense that they were less prone to being rattled and tended to have greater individual resilience. It was certainly a product of forming regts upon veteran cadres (while Union regts tended to be completly new and unseasoned), but may have also been down to their often more isolated rural upbringing, which when brought to the fore in battle, created a unit with greater hardiness and doggedness, which was just not generally present in the city dwellers of the north.
After all many Confederate units took horrendous casualties and still stood their ground – although they would be pretty much fit for nothing either offensively or defensively - and that is also the case under the rules. Thus the rules allow Confederate units to be graded as Regular or Green, receive inherent Reb doggedness benefits but not receive firing or overt morale benefits. Thus they will not perform in the same manner of US Veterans or Elites who will have greater firepower and ability to deliver charges – not something that will be or should be available to the Rebs. It’s an alternative method that hopefully captures the flavour of Reb units better than simply grading all Confederate regiments one morale grade better than their Union counter-parts.
However if you do think that -3 is simply too much then feel free to scale it down to -2 or even -1, if would affect any of the bother play mechanisms to a great degree – but you may find the “Rebs” running a bit too quickly though!
| Quote: | | the generally acknowledged superior union artillery doesn't get a look-in. |
Yes it does – crack and elite artillery gain the +1 fire modifier and morale bonus – I would suggest that far more US artillery units (esp. the Regular US Army batteries ) would qualify for elite status, (and to be honest not many Reb batteries could claim elite status). It would not be right to give a blanket +1 modifier (or whatever) to all US artillery, what must be done is any US superiority needs to be accurately reflected by the players when following historical orders of battle or a particular scenario.
DB |
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