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Multiple Targets

 
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carlo1471



Joined: 03 Mar 2006
Posts: 10

PostPosted: Fri Nov 28, 2008 10:41 am    Post subject: Multiple Targets Reply with quote

Hi All,

If a veteran unit of 36 figures armed with rifle muskets firing at effective range at a target, which consisted of an unlimbered battery a unit in column and a unit in line behind a wall, what modifiers would be used. I just want to make sure we are playing the rules correctly.

Thanks.

Carlo.
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Greystreak



Joined: 17 Apr 2007
Posts: 164
Location: Buckinghamshire, UK

PostPosted: Sat Nov 29, 2008 12:53 pm    Post subject: Reply with quote

Hi Carlo. Rule 9.5 "Multiple Targets", suggests you make one 2D6 roll, and apply the "majority formation modifier". In the circumstances you've described, at my club, for simplicity we would compute this as the mathematical 'average' as follows:
a) Firer= +0 Veterans firing (assuming you didn't fire last turn);
b) Targets= -3 for the deployed artillery, +1 the infantry in column, -1 the infantry line in light cover (behind wall);
c) Gross Modifer = -3, divided by 3 target units = Net '-1' as the majority formation modifier.
Depending on the number of casualties inflicted (e.g., if less than 3), we would dice to determine which targets received the casualties (1-2 = unit on left, 3-4 = unit in centre, etc.). If you were fortunate enough to roll a Double Six, we would roll a die for the receiving unit, per Rule 13.1, to determine the additional effects applicable to only that target. Just my 2P - hope that helps!
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Bryce Allen
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