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how many units and figures for an evening/club game?

 
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gBowen



Joined: 16 Apr 2009
Posts: 1

PostPosted: Thu Apr 16, 2009 3:07 pm    Post subject: how many units and figures for an evening/club game? Reply with quote

The Vittoria scenario on the blog seems to need a shed load of British, how long did it take to play? I can do a French army (even for Vittoria) but want to build up enough Peninsular British for a club game. That is usually 3 to 3 1/2 hours from laying terrain to packed up.

Let us assume 24 to 30 man British battalions, a few guns and attached cavalry. How many units would make for a nice evening game? Would these play better as fewer big brigades or smaller but more brigades? I have the rules on order but have yet to receive them so please do not refer to the rulebook. This post may also help other new players so keep the ideas generic. To what extent would throwing forward the battalion light companies as skirmishers speed up or slow the game? Assume that the Brigade has dedicated units of lights, rifles or carcadores who are skirmishing.
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Ordnanceboard



Joined: 26 Sep 2008
Posts: 61
Location: Salisbury, Wilshire

PostPosted: Fri Apr 17, 2009 5:50 am    Post subject: Reply with quote

We frequently play midweek evening games lasting about 3.5 to 4 hours.

Most of the games are points based (you'll see when you get the rules), and for my British that normally means a small division of 2 - 3 brigades made up of 6 -8 battalions of infantry (30 figure unless I'm fielding a guards or highland battalion at 40 figures), 1 - 1.5 regiments of cavalry (totalling 6 squadrons - 36 figures) and 2 - 3 batteries of guns (6-9 models).

For that force, my French opponent will typically field 9-11 battalions, approximately 48 cavalry figures organised into small 2 squadron 'regiments' and around 12 model guns in a mix of 4 gun and three gun batteries.
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baxterj
Sergeant


Joined: 09 Oct 2001
Posts: 540
Location: Melbourne, Australia

PostPosted: Fri Apr 17, 2009 10:39 am    Post subject: Reply with quote

we have been playing small games recently and find them very enjoyable. By small I mean 2 brigades per side, each brigade has 3 inf battalions and some have attached FABs. Then we add blinds cards which have options for unattcahed small detachments, maybe a company or two of skirmishers or a squadron of LC. So you can play small, but enjoyable games with say 6 battalions, 1 x FAB and a few extra skirmishers or LC per side.

I reckon three brigades per side is enough for two players over a 3-3.5 hour time frame. This assumes say three battalions per brigade. If you are new to the rules, dont do anything bigger than 6-8 battalions per side and I wouldnt use too much cavalry - say 1-2 smaller regts, even perhaps one regt split into two and attached to infantry brigades.

John
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baxterj
Sergeant


Joined: 09 Oct 2001
Posts: 540
Location: Melbourne, Australia

PostPosted: Fri Apr 17, 2009 10:40 am    Post subject: Reply with quote

we have been playing small games recently and find them very enjoyable. By small I mean 2 brigades per side, each brigade has 3 inf battalions and some have attached FABs. Then we add blinds cards which have options for unattcahed small detachments, maybe a company or two of skirmishers or a squadron of LC. So you can play small, but enjoyable games with say 6 battalions, 1 x FAB and a few extra skirmishers or LC per side.

I reckon three brigades per side is enough for two players over a 3-3.5 hour time frame. This assumes say three battalions per brigade. If you are new to the rules, dont do anything bigger than 6-8 battalions per side and I wouldnt use too much cavalry - say 1-2 smaller regts, even perhaps one regt split into two and attached to infantry brigades.

John
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Eugene1809



Joined: 02 Jun 2006
Posts: 97
Location: Perth, Australia

PostPosted: Sat Apr 18, 2009 12:58 am    Post subject: Reply with quote

Not to dissimilar to John for us as well at the club. Generally two infantry brigades of between 3-5 battalions, a foot artillery battery and a few squadrons of cavalry a piece for a game that should reach its conclusion in the space of an evening.

What we have been doing though is certainly trying to set viable, realistic and historical types of objectives for each side.

Cheers

Carlo
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radicalThinker



Joined: 26 Sep 2008
Posts: 18
Location: Chichester

PostPosted: Tue Apr 21, 2009 11:27 am    Post subject: Reply with quote

If you're looking at a points based game, we generally find that between 1000 and 1500 points a side gives a good game with a decisive result in an evening.

1000 points will give you about 4/5 British battalions, 6/7 French battalions or 30 Prussian Landwehr battalions. Wink
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