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Keithandor Fusilier

Joined: 24 Feb 2004 Posts: 223
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Posted: Mon Jun 01, 2009 11:59 pm Post subject: Clear Obectives - ideas ? |
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Hi all
I'm just wondering what you do when setting up a game , how do you decide the game is over and won ?
Page 58 of the rules has a VP table , do you normal use that ?
Even with an historical scenario you need clear objectives for victory.
Usually one side has brigade retiring and another in trouble etc , but things can always turn around , "if my reserves come up" , "if my Cavalry rally up and get back into the action you'll be in trouble" that sort of thing.
So how do you trigger this victory ? |
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captain chook Fusilier

Joined: 18 Apr 2008 Posts: 203
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Posted: Tue Jun 02, 2009 10:02 pm Post subject: |
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This is always a contoversial part of the game, as often time doesn't allow enough moves to make the decision beyond all doubt.
We often base victory on attaining particular objectives. This may be a particular position, preventing two enemy forces uniting etc. This still isn't always adequate as terrain may be held by units that are in pretty poor shape, while the enemy still has reserves etc.
Often it comes down to a gentlemans agreement as some aspects of victory are a little abstract.
For example, in my last game I lost a horse battery and an infantry brigade. The enemy had two routing units still on the board, and three units retreating. His heavy cavalry was severely damaged and retreating, whilst mine was fresh. His units had been separated by a river and all but two were able to unite with his main force (one unit on the wrong side was routing in the wrong direction). We both had reserves but I had effectively turned his flank and in subsequent moves would have been able to engage my oppenents centre from both the front and his right. He held a moderate sized BUA in the centre of his half of the table, some troops occupied this and some the open ground to its right.
Who won?
I don't know how you can factor reserves or a turned flank into victory points in any meaningful way other than an arbitrary value.
I have come across this method purely by chance and thought you may be interested.
http://www.miniatures.de/wargame-objectives.html
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Keithandor Fusilier

Joined: 24 Feb 2004 Posts: 223
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Posted: Wed Jun 03, 2009 7:29 am Post subject: |
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| Thanks for the link and your game example , most of our games have a result , but as you say it's never really over and time is the enemy. |
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SGH
Joined: 29 Sep 2002 Posts: 184 Location: United Kingdom
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Posted: Thu Jun 04, 2009 2:59 pm Post subject: |
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| if there is no clear cut winner or loser, we tend to look at it in the context of a campaign, posing questions like ... 'would you now stay on the field or would you withdraw?'. We try to keep it historical. |
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